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Original Article 인터넷이나 게임을 하루에 2시간 이상 하는 학생의 규모와 정크푸드 섭취, 위생, 안전행위와의 관계
신선미
Prevalence of Internet or Game over 2 Hours Daily and Its Association with Junk Food Eating, Hygiene, and Safe Behavior
Sun Mi Shin
STRESS 2013;21(1):13-21
DOI: https://doi.org/
Published online: March 31, 2013

중부대학교 간호학과



Department of Nursing, Joongbu University, Geumsan, Korea

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Purpose of this study was to identify the prevalence of internet use or game over 2 hours daily and its association with junk food eating, hygiene, and safe behavior. It was cross-sectional study by using secondary data from 25,367 subjects, Standard Survey of elementary, middle and high school in Seoul. Descriptive and Chi square test and multiple logistic regression were conducted to identify prevalence and odds ratio of Internet use or game over 2 hours daily associated with junk food eating, hygiene, and safe behavior. The prevalence of internet use or game over 2 hours daily was 22.6%. Its odds ratio were 1.45 times for male, 9th vs 1st grade 9.61 times, Gangnam vs Joong-bu region 0.67 times, frequent Ramen intake 3.44 times, soft drink 1.25 times, and fast food 1.50 times. Rarely hand washing was 1.42 times, less frequent toothbrushing 1.46 times, and unwearing protective equipment (during In-line skating etc.) 1.34 times. In this study, it was founded that internet use or game over 2 hours daily was problematic use in behavioral aspect. Therefore, it is needed that perception like that problematic internet use is a crucial health problem among student population, and that effective alternatives to prevent and intervent it. (Korean J Str Res 2013;21:13∼21)

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